Stock Miners Robinhood Chain · the mine is open

The ranks

XP measures one thing: how much you have actually mined. It is counted from the chain's own record. Settled runs, merges, mints, and the FUEL you hold while you play. Nobody has to be trusted with any of it, because anyone can rebuild this table from the same events and get the same numbers.

Your standing

Paste an address, or connect, to see where you stand.
LV 1 Apprentice
0 unranked
Open full profile tasks, streak, and what the mine has paid you

Nothing here is stored. The address is read from the page's own address bar, so a profile can be linked to and shared.

The ladder

Thresholds were fitted to the breaks that were already in the distribution, not picked first. XP grows with the square root of what you do, so a rung takes longer the higher it sits. And because history is never rewritten, a threshold can be retuned later without changing a single earned score.

The board

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MinerRank MiningMerges GenesisHolding XP

How it is counted

Holding is capped at what you earned by playing. A wallet that only holds FUEL and never works a shift scores nothing for it, and one that plays a little scores a little. That is deliberate: this is a table about mining, and a balance is not a shift. The cap is a limit, never a deduction; the XP you earned by playing is never reduced by it.

What earns nothing

ReservationsThe FUEL you bond comes back. Across all history only a twentieth of what was bonded was ever burned, so paying for a reservation would pay for money that was never spent.
Shifts bookedBooking is not working. What counts is the run that finished and the fuel it actually consumed.
ClaimsClaiming is collecting what you already earned. The earning was scored when the run settled.
TransfersMoving a machine is not playing it. Buying one does not buy the history of the wallet that built it.
Daily loginsA fixed daily bonus pays ten times to a player running ten wallets, with nothing to dampen it. So there isn't one.
On many wallets. Because XP grows with a square root, splitting one player's activity across several wallets raises their combined total while lowering every individual score. For rank and prestige that is self-correcting, because splitting only makes your best position worse. It is the reason nothing will ever be paid out in proportion to XP.