Every number below is read off the contracts, not chosen for this page. Where a number decides how much you are paid, the thing that sets it is named too.
The mint is over: all 3,333 were sold and the 134,413,224 $FUEL they cost is burned. The only way in now is the secondary market.
Pick a floor and a ticker. The floor decides whether your seam matches, the ticker decides which company you are paid in. Both are yours to choose and the ticker can be changed later.
A machine digs a shift only if you bought that shift for it, paid up front in $FUEL. Buy one, or several ahead so it keeps working while you are asleep. Buying nothing is allowed; the machine just sits out.
Whether the tab is open or not. Everything dug in a shift goes into one pool and the pool is split by how much ore each machine pulled.
A machine on HELX is mining NVDA, and NVDA is what lands in your wallet. You can take ETH instead if you prefer; the button for it is on every machine.
Four a day, fixed, on the clock and never on yours:
| Shift | UTC | What it is |
|---|---|---|
| 00 – 06 | midnight to six | the night shift, all of it |
| 06 – 12 | six to noon | a third of it is night |
| 12 – 18 | noon to six | no night at all |
| 18 – 24 | six to midnight | a third of it is night |
A shift settles when it ends. That is when the pool for it is divided and your claim becomes real.
Three of them, rolled from a seed committed before the first mint and published after the last. They are the whole game: none of them is strictly better, each is better somewhere.
| Habit | Good when | Then | Otherwise |
|---|---|---|---|
| Sleeper | at night | ×1.30 | ×0.80 |
| Contrary | the floor is quiet | ×1.25 | ×0.75 |
| Social | the floor is busy | ×1.25 | ×0.75 |
| Steady | its stock is calm | ×1.20 | ×0.80 |
Sleeper is the only one on a clock, so it is the only one you can plan perfectly: play the night blocks and let the noon one idle. The other three depend on what everybody else does, which is the point of them.
Calm is not a property of the company. It is measured per shift, per ticker: did this ticker move less during that shift than its own median move over the last 28 shifts? A median is even by construction, so no ticker is permanently calm, and picking a famously boring stock buys you nothing. A sleepy ticker has a sleepy median and the bar moves down with it.
What that leaves is a real choice, and it is a choice of when, not of which. These feeds update while the US market is open, which lands in the 12-18 and 18-24 UTC blocks. The 00-06 and 06-12 blocks sit outside it, and over a weekend the feeds do not update at all. The ledger's own record so far says the same thing: in the 00-06 shift six of the eight tickers read calm, in 06-12 four of eight, and in the 12-18 shift, which holds the opening bell, none of them did.
Two honest catches. Everybody can read this page, so a quiet block that everybody crowds into is split more ways, and crowding is exactly what the Contrary and Social habits are paid on. And the reading needs history: until a ticker has eight shifts of moves behind it the keeper says nothing at all, which is why Steady paid a flat ×1.00 for the first eight shifts of the mine.
| Appetite | Ore | Fuel | Ore per fuel |
|---|---|---|---|
| Greedy | ×1.30 | ×1.45 | 0.90 |
| Thrifty | ×0.85 | ×0.71 | 1.20 |
Greedy digs more and costs more; Thrifty is the efficient one. Which is better is not fixed: it depends on what a shift pays against what fuel costs, and both move.
| Seam | On a matching floor | On any other |
|---|---|---|
| Deep · Surface · Fickle | ×1.20 | ×0.90 |
Matching is worth a third more than not, so the floor is a real decision and not decoration. It also fights the crowd: everybody chasing the matching floor makes it busy, which is bad for Contrary machines standing on it.
Two machines of the same tier press into one of the next. The smaller id survives and keeps its character; the other is burned.
| Tier | Ore | Fuel | Ore per fuel |
|---|---|---|---|
| I | 1 | 1 | 1.00 |
| II | 2.6 | 2.2 | 1.18 |
| III | 6.76 | 4.84 | 1.40 |
| IV | 17.576 | 10.648 | 1.65 |
| V | 45.6976 | 23.4256 | 1.95 |
Two tier-I machines dig 2.0 between them and cost 2.0. Merged, they dig 2.6 and cost 2.2: 18% more ore for every token burned, and it compounds each tier. That is the reason to climb, and the cost is that you end up with fewer machines than you started with.
Only while it is standing still. Buying shifts puts a machine to work immediately, and a working machine cannot be merged, sold or moved until its run is over and claimed. So the two things trade against each other: a machine digging this week is a machine you cannot climb with this week.
The machine that is burned must also owe nothing, which claiming takes care of. If the page offers you a partner, the ledger will accept it; if it does not, that machine is busy.
The pool is funded by the fee on every $FUEL trade, buys and sells alike. A swap pays 6%: a 5% creator fee plus the 1% Pons charges. Pons keeps 0.3% and 5.7% reaches Stock Miners, and a contract cuts that in half the moment it lands: 2.85% of a swap to the reward pool and 2.85% to the treasury, which is what pays for development and marketing. Both addresses were fixed when that contract was deployed, so the money can only land in those two places.
A shift pays out one twenty-eighth of what is left. That is a week of shifts, and it is a rate, not a countdown: the pool falls by 1/28 and the fee tops it back up, so it drains slowly and never empties.
If nobody works a shift at all, nothing is paid and nothing is spent. The money stays in the pool.
$FUEL is the only thing you spend. You bond it up front for the shifts you buy, and what the work actually costs is burned when you claim; anything left over comes back to you.
The rate is not a fixed number of tokens. It is set each shift so that the fuel burned by everybody together is worth about 15% of what that shift pays out. Working backwards from that one rule explains the rest:
That share is a dial, not a constant. It was 7.6% until 31 August 2026 and is on its way to 15% now. The keeper may not move the price by more than 25% in a single shift, so a change arrives over several shifts and a run that is already paid for is never repriced under its owner in one step. What a shift pays out does not change when the dial does, and a change is announced.
| In one shift | |
|---|---|
| The mine pays out | 100% of that shift's pool |
| Everyone burns | 15% of it, in fuel |
| So miners get back | about 6.7× the fuel it burned |
That ratio does not change with how many people are playing. When the mine is busy the same total is split more ways, so each machine burns less and earns less, in step. Your own share of the burn is your machine's weight against the weight of everything working that shift, which is why a Thrifty machine costs less than a Greedy one to run.
How many tokens that works out to on the day depends on the fuel price and who else is digging, so no number is printed here that would be stale by the time you read it. The mine shows what the last shift actually charged your machine, read off the chain, next to the box where you buy the next one.
The transfer reverts while the run is still going, whether it is a sale, a gift or a marketplace listing. This is so nobody can sell you a machine that is halfway through work you paid nothing for.
Once the run is over, the machine can be sold even if you have not claimed it yet. Claim first. The mine pays the ore and returns the fuel that was left over to whoever owns the machine at the moment it is claimed, so selling it unclaimed hands your money to the buyer.
Shifts are rolled by a keeper, but if the keeper stops, rollStale
opens to everybody two hours later. Anyone can push the mine forward. The game
does not depend on us being awake.
The tickers are invented names, and each one is tied to a real company and a real price feed. Both mappings are stored publicly in the contract, readable by anyone, and they were written before the mine opened. Somebody was going to work it out; the honest position is that it was never hidden.
5% on secondary sales, declared in the contract under the standard every marketplace reads.
A separate game from the mine, played in crews, on a fixed clock. It runs once and it ends.
| Crews | 5 | you pick one and stay in it for the season |
|---|---|---|
| Shifts | 28 | the whole competition, start to finish |
| A shift | 6 hours | the same six-hour block the mine runs on |
| Length | 7 days | 28 shifts of 6 hours, back to back |
The clock does not wait for you. A shift passes whether your tab is open or not, and a shift you did not cover is a shift you did not work.
Two ways in, and one of them does not need a Rig at all.
Either an original Stock Miners Rig you already own, or a Worker you create for the season. Both are real seats. A Rig is a power advantage, never the thing that lets you play.
Five crews, and no crew has a size limit. Nobody is ever turned away because a crew is full, and a crew cannot lock its doors.
Entry once, then coverage for the shifts you intend to work.
The way in for anybody without a Rig. You put up collateral, you get a Worker, and the collateral is yours until you decide to close it.
| Collateral | 20,000 FUEL | put up when you create the Worker |
|---|---|---|
| Returned | 18,000 FUEL | when you permanently close it |
| Burned | 2,000 FUEL | the cost of closing it, 10% |
A Worker is bound to your wallet. It is not an NFT and it cannot be sold, sent, approved or listed anywhere: there is no transfer function to call. It is a seat, not an asset, and it is one seat per wallet.
| Entry | 10,000 FUEL | once, per wallet, per season |
|---|---|---|
| To the Global Season Pot | 80% | 8,000 FUEL |
| Burned | 20% | 2,000 FUEL |
Your entry is held, not spent, until the season actually starts. Before that boundary you can leave and take it back in full. After it, entry is not refundable.
Coverage is the thing that makes a seat worth anything. A shift you did not cover is a shift you did not work, and it counts for nothing.
| Per shift | 750 FUEL | only for shifts you actually reach |
|---|---|---|
| All 28 shifts | 21,000 FUEL | the most a full season can cost |
You buy coverage in runs of shifts, ahead of time or during the season. What you buy is held, and only the shifts the season actually reaches are burned. Coverage for shifts that never happened for you is still yours.
A full season for somebody starting from nothing is 51,000 FUEL: 20,000 for the Worker, 10,000 entry, 21,000 for all 28 shifts. 18,000 of the Worker collateral comes back whenever you close it.
Five crews, five Captains. One seat is already taken; the other four are won.
The winner of the original Genesis Auction holds one Captain seat outright. It is not part of this auction and cannot be bid for.
Everybody bids in the same auction for the same four seats. Bids are cumulative: bid again and you top up, you do not start over.
Unless somebody moves the result late. A bid in the last 5 minutes that changes who is winning, or changes the price, pushes the close to 5 minutes from that moment. There is no last-second win.
Ranked by amount. Equal amounts break by whoever got there first.
All four winners pay the fourth-highest winning bid, never their own. Bid 2,000,000 when the fourth seat closes at 700,000 and you pay 700,000. The floor is 100,000 FUEL, and that is the price if nobody contests it.
One transaction, all five crews decided, and anybody can send it once the window has closed.
| Auction window | 24 hours |
|---|---|
| Late-change trigger | final 5 minutes |
| Extension | to 5 minutes from that bid |
| Reserve | 100,000 FUEL |
| Seats at auction | 4 |
| To the Global Season Pot | 100% of what winners pay |
Your money comes back if you do not need it. A winner takes back everything above the clearing price. A bid outside the top four can be withdrawn in full at any time while the auction is open. A bid inside the top four is locked while it is winning, because it is what somebody else's price is measured against.
Crew preference is submitted during the auction, while it is still open, and it changes nothing financial: not your bid, not the price, not your refund. At settlement the highest bid takes its first available choice, then the next, and the fourth takes what is left. Say nothing and you are placed in the lowest free crew.
The four auction Captains are entitled to an existing Tier V Rig each.
A Rig is competitive power, and the power is the tier. Tier is read from the collection contract, never from what the picture looks like.
| What you bring | Power that shift |
|---|---|
| Worker | 1.00x |
| Rig held but NOT working the mine that shift | 0.70x |
| Tier I, working | 1.12x |
| Tier II, working | 1.22x |
| Tier III, working | 1.35x |
| Tier IV, working | 1.49x |
| Tier V, working | 1.65x |
Two things decide which row you are on, every shift, separately: the Rig has to still be in your wallet, and it has to have settled a mine run that shift.
You do not have to be perfect. Measured against the real scoring engine, a crew whose Rigs work about 80% of shifts still finishes ahead of a crew of Workers. A missed day is a setback, not a ruin. A crew that never works its Rigs at all finishes roughly a third behind.
Sell the Rig mid-season and you keep your seat, but its power stops counting from then on.
An optional, permanent FUEL burn that makes you count for more towards your crew's score.
One line, and the contract computes it exactly as written:
boost = 10% × burn ÷ (burn + 100,000 FUEL)
| You burn | Your power | What it cost per point |
|---|---|---|
| 100,000 | +5.00% | the first half is the cheap half |
| 300,000 | +7.50% | three times the FUEL, half again the boost |
| 900,000 | +9.00% | nine times the FUEL, less than double |
| 1,000,000 | +9.09% | and it still never reaches 10% |
The curve is deliberate. The first 100,000 buys half of everything Overclock can ever give you, and every FUEL after that buys less than the one before it. The ceiling sits at the bottom rung of the Rig ladder on purpose: unlimited money buys the power of the cheapest Rig and no more, and somebody who owns a Rig keeps its multiplier on top.
The boost multiplies your own power only. Your power is part of your crew's total and its average, so the crew's score rises with it. One member burning 100,000 lifts a crew's score by roughly 2%.
You can walk out during the season. The rule is simple: the shift you are in still counts, and everything after it stops.
Every shift hands out the same number of points, and the five crews divide them. Nothing is scored at the end that was not scored shift by shift.
| Share of the shift | Measures |
|---|---|
| 40% Production | the crew's total working power that shift |
| 60% Efficiency | its average power per working member |
Production rewards showing up in numbers. Efficiency rewards a crew where the people who are there are actually working. The weight sits on efficiency on purpose: a big crew is worth something, but a crew that turns up is worth more.
A member who did not cover a shift is not in that shift's arithmetic at all. They do not add to the crew's total and they do not drag the average down. An idle seat neither helps nor hurts. That is why recruiting people who never work buys a crew nothing.
Efficiency is scaled by how many members were actually working, measured against a reference of 100 active members, and it stops helping once a crew is past that. It is a scoring term and never an admission limit: no join is ever refused because a crew is big.
| Finish | Share of the Global Season Pot |
|---|---|
| 1st | 50% |
| 2nd | 30% |
| 3rd | 20% |
| 4th | 0 |
| 5th | 0 |
| Captain | 15% | of what that crew won |
|---|---|---|
| Members | 85% | split by the shifts each of them worked |
A member's slice is their own worked power against the crew's, over the whole season. Work more shifts and your slice is bigger; work none and it is nothing.
Finishing fourth or fifth costs you your entry and your coverage and pays no pot FUEL. Your shift history and your standing are kept. That is the risk, stated plainly.
A Captain may put their own FUEL up for their own crew, on top of everything else.
A Captain still claims its own Captain reward and its own member share as normal. The only thing closed to it is the bonus it funded itself.
The full season is recomputed and published on chain. Claims are not open yet.
Anyone can rerun the season from public data and say so publicly before a single FUEL moves. That window is the point of publishing first.
Once the window has passed, anybody can open claims. It is not held behind us.
Claim any time inside that. Unclaimed FUEL after it rolls over into the next season.
| Challenge window | 48 hours |
|---|---|
| Claim window | 180 days |
| Longest the result can be corrected for | 96 hours from the first publication |
A corrected result gets a fresh 48 hours, but no sequence of corrections can hold finalisation open beyond 96 hours from the first one.
A season can only be cancelled before it starts. Once it crosses into Running it cannot be cancelled by anyone, for any reason.